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magery

Magery

Few possess the mental fortitude required to master these skills, but those who do can do amazing and fearful things. Naturally, the Church wish to control this power, as those with magical abilities have always been branded untrustworthy, wytches, agents of the Guardian. At any one time, the Church sanctions two magic users: a master and an apprentice. Any non-sanctioned practitioners are guilty of wytchcraft, and are subject to punishment by the Church.

Spells

FIRST CIRCLE SECOND CIRCLE THIRD CIRCLE FOURTH CIRCLE
Reactive Armor Agility Bless Arch Cure
Clumsy Cunning Fireball Arch Protection
Create Food Cure Magic Lock Curse
Feeblemind Harm Poison Greater Heal
Heal Magic Trap Telekinisis Lightning
Magic Arrow Magic Untrap Teleport Mana Drain
Night Sight Protection Unlock
Weaken Strength Wall of Stone
FIFTH CIRCLE SIXTH CIRCLE SEVENTH CIRCLE EIGHTH CIRCLE
Dispel Field Dispel Flamestrike Resurrection
Incognito Energy Bolt Mana Vampire
Magic Reflect Explosion Mass Dispel
Mind Blast Invisibility
Paralyze Reveal
Summon Creature

A History of Masters and Apprentices

magery.txt · Last modified: 2014/10/24 05:26 by egbert