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skill_gain [2014/10/24 05:57]
egbert
skill_gain [2014/10/24 06:01]
egbert
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 They’ve already trained 100 characters, and are largely tired of the grind. They’re used to playing their favourite characters amongst other people playing their favourite characters, all with maxed out skills. This leads onto the next problem… They’ve already trained 100 characters, and are largely tired of the grind. They’re used to playing their favourite characters amongst other people playing their favourite characters, all with maxed out skills. This leads onto the next problem…
  
-**People view max skill as the bare minimum.((+**People view max skill as the bare minimum.**
  
 I include myself in this. After years of playing with a max skill character, playing with anything else seems… a bit naff. And after you make a new character, you’re inclined to grind the skill up as quickly as possible at the expense of interacting with other players. This is expensive in time and resources. I include myself in this. After years of playing with a max skill character, playing with anything else seems… a bit naff. And after you make a new character, you’re inclined to grind the skill up as quickly as possible at the expense of interacting with other players. This is expensive in time and resources.
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 Every 24 hours you get another scroll. You get the scroll whether you’re online or not, up to a limit of 15, so you don’t need to worry about being overtaken. When you pick a skill to be increased by the scroll, it’ll raise by a certain amount, depending on your current level in that skill. Every 24 hours you get another scroll. You get the scroll whether you’re online or not, up to a limit of 15, so you don’t need to worry about being overtaken. When you pick a skill to be increased by the scroll, it’ll raise by a certain amount, depending on your current level in that skill.
  
-[code] +Bracket ​   ​^ ​Increase ​  ^ Total   ^ 
-Bracket ​ Increase ​   Total + - 50    ​| ​+10.0      ​| ​5 days  | 
- 0 - 50  +10.0       ​5 days +50 - 70    ​| ​+5.0       | 9 days  | 
-50 - 70  +5.0        9 days +70 - 90    ​| ​+2.0       | 19 days | 
-70 - 90  +2.0        19 days +90 - 100   ​| ​+1.0       | 29 days |
-     ​90+ +1.0        29 days +
-[/code]+
  
 This system should allow you to spend your time and resources on actually playing the game, rather than grinding skill. It forces people to choose their skill more wisely, as they can’t grind up multiple skills in one day. Crafters will have to focus on crafting to stay competetive. Fighters will have to focus on fighting, and rely more strongly on crafters. In theory, everyone wins. This system should allow you to spend your time and resources on actually playing the game, rather than grinding skill. It forces people to choose their skill more wisely, as they can’t grind up multiple skills in one day. Crafters will have to focus on crafting to stay competetive. Fighters will have to focus on fighting, and rely more strongly on crafters. In theory, everyone wins.
skill_gain.txt · Last modified: 2014/10/24 06:01 by egbert