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skill_gain [2014/10/24 06:00]
egbert
skill_gain [2014/10/24 06:01] (current)
egbert
Line 36: Line 36:
 | 50 - 70    | +5.0       | 9 days  | | 50 - 70    | +5.0       | 9 days  |
 | 70 - 90    | +2.0       | 19 days | | 70 - 90    | +2.0       | 19 days |
-     90  | +1.0       | 29 days |+| 90 - 100   | +1.0       | 29 days |
  
 This system should allow you to spend your time and resources on actually playing the game, rather than grinding skill. It forces people to choose their skill more wisely, as they can’t grind up multiple skills in one day. Crafters will have to focus on crafting to stay competetive. Fighters will have to focus on fighting, and rely more strongly on crafters. In theory, everyone wins. This system should allow you to spend your time and resources on actually playing the game, rather than grinding skill. It forces people to choose their skill more wisely, as they can’t grind up multiple skills in one day. Crafters will have to focus on crafting to stay competetive. Fighters will have to focus on fighting, and rely more strongly on crafters. In theory, everyone wins.
skill_gain.txt · Last modified: 2014/10/24 06:01 by egbert