Additionally, this conversation is probably going to go on long enough that you should take it to the feature request thread.
]]>..actually makes you consider your Stats.
Indeed. Id suggest having special moves use stamina and mana.
Example: If bleed cost 20 stamina to execute, this change would instead have it cost 10 stamina and 10 mana (20 total)
The necro spell Mind Rot could be changed to sacrifice 30 mana into 30 stamina. (the spell itself would cost nothing)
((Altho I still believe undeads shouldnt have stamina at all, dead animated corpses dont feel tired/exhausted))
]]>And I am not saying I have all the right solutions - just theorycrafting and expressing my thoughts so far Your ideas might be the ones that will balance everything out
]]>The extra stamina is of course gonna help Defiled, but I think the main problem is that there is no way to regain it.. Have to stand still after combat, just to regain stamina to be able to move, cannot eat one apple and pass through monsters if we get stuck - and we run out of steam pretty fast in battles.. Either we get stuck from getting hit and running around - or our stamina becomes so low that we cannot finish someone off before their bandages tick in
]]>Just having these thoughts and ideas...
Human vs Defiled, now especially with the Special Moves even costing stamina - Humans are gonna have a big advantage since they can regain it
Also might it be something to consider to let Special Moves cost Mana instead? INT is currently a dumpstat for most. "Yeah, I go with 20 Int because then I can write in books.." .. Perhaps letting the intelligent/tactical fighter ( Less str+dex, more int ) have some benefits against the brute? ( Str+Dex, less int ) The tactical fighter will be able to use more special moves, but will have less HP and Stamina.
Not sure how everything will work out balance-wise, but ..